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		<title>Smaller Developers Get a Major Break with Epic&#8217;s New Fee Structure</title>
		<link>https://journosnews.com/smaller-developers-get-a-major-break-with-epics-new-fee-structure/</link>
		
		<dc:creator><![CDATA[The Daily Desk]]></dc:creator>
		<pubDate>Wed, 07 May 2025 11:53:36 +0000</pubDate>
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		<guid isPermaLink="false">https://journosnews.com/?p=12196</guid>

					<description><![CDATA[<p>Epic Games Store Cuts Revenue Fees to Zero for Smaller Developers Epic Games is shaking up the world of game distribution again with a bold new initiative aimed at smaller developers. The company has announced that it will completely eliminate its revenue fees for the first $1 million in annual sales per game, set to [&#8230;]</p>
<p>The post <a href="https://journosnews.com/smaller-developers-get-a-major-break-with-epics-new-fee-structure/">Smaller Developers Get a Major Break with Epic&#8217;s New Fee Structure</a> appeared first on <a href="https://journosnews.com">Journos News - Breaking News, World News, Top Stories, Todays Headlines and Flash Reports</a>.</p>
]]></description>
										<content:encoded><![CDATA[<h1><strong>Epic Games Store Cuts Revenue Fees to Zero for Smaller Developers</strong></h1>
<p>Epic Games is shaking up the world of game distribution again with a bold new initiative aimed at smaller developers. The company has announced that it will completely eliminate its revenue fees for the first $1 million in annual sales per game, set to go into effect this June.</p>
<p>This move is a further step in Epic&#8217;s ongoing challenge to Steam&#8217;s dominance in the PC gaming market. For more than six years, Epic has undercut Steam’s standard 30% revenue cut by charging developers only 12%. Now, with this new fee structure, developers won’t have to pay anything for the first million dollars in revenue each year. After reaching the $1 million mark, the usual 12% fee will kick in for any additional earnings.</p>
<p>Epic’s focus on supporting smaller developers isn’t new. In fact, the company has a history of offering financial breaks to indie creators. Back in 2011, Epic removed royalty payments for the first $50,000 in sales for projects made with the free Unreal Development Kit. By 2020, that royalty-free grace period was expanded to cover the first $1 million in lifetime sales for Unreal Engine projects.</p>
<p>This is a stark contrast to Valve’s approach on Steam. In 2018, Valve reduced its 30% cut to 25% on lifetime earnings above $10 million and further reduced it to 20% once earnings hit $50 million. This “better deal for bigger developers” strategy received backlash from Epic Games CEO Tim Sweeney, who took to email to express his frustration, calling out Valve for favoring larger developers over smaller ones.</p>
<h3>Epic&#8217;s Shift to Self-Publishing and the Focus on Smaller Games</h3>
<p>Epic Games Store’s early years were marked by a curated selection of games from established developers and exclusive titles, aiming to attract customers away from Steam. However, by 2023, the store opened its doors to self-publishing, allowing hundreds of smaller games to make their debut on the platform. These include titles like <em>Fell in Love with Coser 4</em> and <em>Vacation Adventures: Park Ranger 17 Collectors Edition</em>—just a couple of examples of the many indie projects now available.</p>
<p>This strategic shift is part of Epic’s broader goal to carve out a space in the competitive world of PC game distribution. While this move is sure to cost Epic a significant amount of revenue, the company has shown a willingness to invest heavily in the store to challenge Steam’s dominance. In 2024, Epic Games Store saw over $1 billion in customer spending, though it still lagged far behind Steam’s estimated $10.8 billion in the same period.</p>
<h3>A Long Road Ahead for Epic</h3>
<p>Despite this progress, Epic’s early hopes of capturing 35 to 50% of the PC gaming market by 2024 remain unfulfilled. The company’s revenue-sharing overhaul signals its continued commitment to pushing against Steam’s near-monopoly on the market. But whether this latest change will significantly increase Epic’s share remains to be seen.</p>
<p>The company is betting that this new approach, which puts smaller developers front and center, could be the key to long-term growth and success, positioning Epic Games Store as a more welcoming platform for indie creators looking for more favorable terms.</p>
<p>While Epic Games is making a bold move by cutting fees to zero for smaller developers, it will take time to see how this reshapes the PC gaming landscape and whether it will inspire other companies to follow suit. But one thing is clear: Epic is playing the long game, and this move could be the next step toward leveling the playing field for indie developers worldwide.</p>
<p><em>Source: ArsTechnica &#8211; <a href="https://arstechnica.com/gaming/2025/05/epic-games-store-completely-eliminates-revenue-fees-for-smaller-developers/">Epic Games Store completely eliminates revenue fees for smaller developers</a></em></p>
<p>The post <a href="https://journosnews.com/smaller-developers-get-a-major-break-with-epics-new-fee-structure/">Smaller Developers Get a Major Break with Epic&#8217;s New Fee Structure</a> appeared first on <a href="https://journosnews.com">Journos News - Breaking News, World News, Top Stories, Todays Headlines and Flash Reports</a>.</p>
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		<title>Tequila Works Puts Game Rights Up for Auction After Insolvency Filing</title>
		<link>https://journosnews.com/tequila-works-puts-game-rights-up-for-auction-after-insolvency-filing/</link>
		
		<dc:creator><![CDATA[The Daily Desk]]></dc:creator>
		<pubDate>Sat, 12 Apr 2025 01:30:28 +0000</pubDate>
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		<guid isPermaLink="false">https://journosnews.com/?p=11143</guid>

					<description><![CDATA[<p>Tequila Works’ Game Rights Up for Auction After Filing for Insolvency Tequila Works, the Spanish game studio behind acclaimed titles like Rime, Gylt, and Deadlight, is auctioning off its intellectual property following its insolvency filing in 2024. The studio, which has been struggling under prolonged market challenges, has decided to put its valuable game rights [&#8230;]</p>
<p>The post <a href="https://journosnews.com/tequila-works-puts-game-rights-up-for-auction-after-insolvency-filing/">Tequila Works Puts Game Rights Up for Auction After Insolvency Filing</a> appeared first on <a href="https://journosnews.com">Journos News - Breaking News, World News, Top Stories, Todays Headlines and Flash Reports</a>.</p>
]]></description>
										<content:encoded><![CDATA[<h1><strong>Tequila Works’ Game Rights Up for Auction After Filing for Insolvency</strong></h1>
<p>Tequila Works, the Spanish game studio behind acclaimed titles like <em>Rime</em>, <em>Gylt</em>, and <em>Deadlight</em>, is auctioning off its intellectual property following its insolvency filing in 2024. The studio, which has been struggling under prolonged market challenges, has decided to put its valuable game rights and in-development projects up for sale on the auction platform Escrapalia.</p>
<p>Among the items up for grabs are some of Tequila Works&#8217; most notable games, including:</p>
<ul>
<li><strong>Deadlight</strong> – the studio’s first title, a side-scrolling survival horror game.</li>
<li><strong>Rime</strong> – an atmospheric adventure game that captivated players with its beautiful, open-world exploration.</li>
<li><strong>Gylt</strong> – a horror adventure game that has received praise for its eerie storytelling and unique art style.</li>
</ul>
<p>In addition to these established titles, the auction also includes several in-progress projects:</p>
<ul>
<li><strong>The Ancient Mariner</strong></li>
<li><strong>Dungeon Tour</strong></li>
<li><strong>Brawler Crawler</strong></li>
</ul>
<p>Tequila Works’ financial troubles have been brewing for some time. Despite success with <em>Rime</em> and <em>Gylt</em>, the studio struggled to stay afloat amid challenging market conditions. In 2024, they were forced to file for insolvency after facing significant financial difficulties.</p>
<p>The company’s troubles were compounded by its involvement with <strong>Riot Forge</strong>, the now-defunct publishing label under Riot Games. Tequila Works was behind <em>Song of Nunu: A League of Legends Story</em>, one of the final releases under Riot Forge before the label was shut down in January 2024. This failure, combined with underperforming games from Riot Forge, played a role in Tequila Works’ downfall.</p>
<p>In 2022, Tencent acquired a controlling stake in Tequila Works, a move that seemed natural given Tencent’s stake in Riot Games. However, this connection hasn’t been enough to shield the studio from the broader contraction in the gaming industry. Factors such as the failure of <em>Gylt</em>—which originally launched as a Google Stadia exclusive—and the lackluster reception of other Riot Forge titles contributed to the studio’s current state.</p>
<p>As Tequila Works auctions off its game rights, the future of these beloved titles—and the potential for new ownership to carry them forward—remains uncertain. Fans and industry observers will be watching closely to see where these games and projects end up, and whether the studio’s iconic creations will find new life under fresh leadership.</p>
<p><em>Source: Engadget &#8211; <a href="https://www.engadget.com/gaming/the-rights-for-tequila-workss-games-are-up-for-auction-after-insolvency-filing-193627934.html">The rights for Tequila Works&#8217;s games are up for auction after insolvency filing</a></em></p>
<p>The post <a href="https://journosnews.com/tequila-works-puts-game-rights-up-for-auction-after-insolvency-filing/">Tequila Works Puts Game Rights Up for Auction After Insolvency Filing</a> appeared first on <a href="https://journosnews.com">Journos News - Breaking News, World News, Top Stories, Todays Headlines and Flash Reports</a>.</p>
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